Interface Design: Material Objects and Immaterial Culture (Focus Gallery Course)
This course will consider the materiality and design of the digital interfaces
that are an increasingly important part of our daily lives. Perhaps the most
important paradigmatic shift to take place in the Information Age has been the
shift of cultural production from analog to digital technologies. Digitization
has magnified the separation of media texts from their physical delivery media,
thereby changing the material foundations of cultural production. Media texts
have, in a sense, become immaterial, as they can much more easily be digitally
produced and reproduced and then transmitted across any of a number of
different platforms. Students will investigate how interface design impacts the
materiality of these platforms and how the design of hardware and software
shapes our experiences with the immaterial culture of the Information Age. The
course will focus on changes to the design of personal computing over the last
thirty years and the ways in which daily experiences with digital technologies
are shaped by the materiality of modern interfaces. Topics to be covered
include: a brief look at the material experience of non-computing interfaces
such as televisions, radios, and even the book; the importance of design in the
field of personal technology and the cultural phenomena surrounding gadgets
such as the iPod and Kindle; the impact of computer and computer peripheral
design on leisure and work spaces; and the ways in which interfaces influence
and shape creativity and freedom of experience in apparent and hidden ways. The
course will include assignments that will expose students to the collaborative
and creative as well as intellectual aspects of digital design.
This course will also be
the beginning platform for a focus gallery exhibition currently planned for
Spring 2015. Student research will be aimed towards formulating and answering
questions that will be central to that exhibition and will play a part in
gathering information on a collection of objects that will be considered for
the final exhibition checklist. We will also keep in mind possibilities for
exhibition design as the course progresses, especially in light of considering
gallery spaces as interfaces and the challenge of integrating digital
interfaces into exhibitions, which are already complex knowledge-building
structures. 3 credits.